Luis Carranza

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I am a PhD student at Universitat Politècnica de Catalunya, currently working as a researcher at ViRVIG under the supervision of Oscar Argudo and Carlos Andújar. My research focuses on augmenting complex human body animations in sports, such as bouldering, using Deep Reinforcement Learning.

My research interests lies within character animation, deep reinforcement learning, and robotics.

With background in both industry and research, I am committed to bridging the gap between cutting-edge research technologies and their practical applications in the industry.

news

Jul 07, 2026 Served as a Graduate Summer School Chair and volunteer at the 25th ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2026) in Barcelona.
Feb 08, 2026 Started a research internship at École de technologie supérieure under the supervision of Sheldon Andrews, developing novel physics-based motion synthesis algorithms for real-time character animation.
Jul 01, 2025 Our paper “PHA: Part-wise Heterogeneous Agents with Reusable Policy Priors for Physics-Based Motion Synthesis” got accepted as a full paper at SCA 2025 and will be published in the PACM CGIT special issue 🥳.
Apr 30, 2024 Joined Hyper Online, a YCombinator and Amazon-backed startup, as a R&D engineer to work on animation workflows for virtual avatars.
Mar 26, 2024 Our paper “Simulation of Mechanical Weathering for Modeling Rocky Terrains” got accepted as a short paper at CEIG 2024 🥳.